18.09.2011 - 15:43
Here's a few ideas ive come up with. Some of them may be overpowered or weak but they are still strategies that should be considered in the game. 1) Experienced General. +3 ARB to all units in general stack +3 HP to all units in general stack +1 attack to all units in general stack +1 defense to all units in general stack +3 movement to all units in general stack. +50 cost to transports +100 cost to air transports +20 cost to bombers 2) Anti-Stealth Fighter +2 to stealth detection range +3 to view range +1 defense against marines, stealth planes and subs -1 attack to tanks -1 defense to infantry 3) Hybrid Warfare +3 attack, +2 movement, -10 cost to militia +1 attack, +2 movement, -10 cost to infantry -3 attack to tanks -1 movement range to transports and air transports
---- Don't trust the manipulative rabbit.
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18.09.2011 - 15:55
I'd suggest these names; 1. Veteran Commander (VC). 2. Spymaster (SR). 3. Infantry Attack (IA). Regardless, 1 is pointless as a few basic upgrades buy you all that for your general and is dramatically underpowered, 2 is covered by sentry planes and 3 may be worthwhile, if tweaked.
---- Dinner. The imprisonment of arachnids.
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