28.10.2014 - 20:11
Like, when somebody hosts a map/scenario, what do we use to consider if it failed or not? For example: In a ww2, not starting, 25% of the people quitting before turn 10, a major player dying early game, game not lasting longer than X turns, game hosted by low ranks, etc all of them are examples of failure. but what do you think is a better way to determine the failure of a game? the table below shows the last 45 RP games played (Green) = Game lasted less than 15 turns (Blue) = Game lasted less than 1 hour (Red) = Less than 2 people played the game As you can see, there is a correlation between Turns/Hours/People playing it. P.S: Initial players has a percentage error of 50%, the numbers for initial players are not reliable, for some reason atwar reports a lower number.
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29.10.2014 - 00:13
How does one play with less than 2 players? If the game was started with multiple people, when it's less than 2 players, it's 1 player and it's usually a win, no?
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Black Shark Račun izbrisan |
29.10.2014 - 02:02 Black Shark Račun izbrisan
Who would play RP without 20 players starting?
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29.10.2014 - 02:35
Interesting data... the Kingmaker, have you ever studied statistical analysis? If not, you definitely should... Also, maybe "Initial Players" indicate the number of players present when the game starts picking? Not sure there. Just a thought.
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29.10.2014 - 05:34
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29.10.2014 - 17:30
A failed game which is in need of a remake, in AtWar, is defined as a game of which a specific player who has Unwarranted Self-Importance Syndrome (USIS) wants to play, but is already full, regardless of whether it has begun or not.
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29.10.2014 - 17:56
No, Pulse, I believe that you can play a solo game as long as you want, but you cannot win in a solo game. (If that was the case there would be a lot of opportunity for farming etc.) Usually I believe they just keep playing and wait for other people to join as they leave joining turn high - for example, until turn 20.
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