13.09.2011 - 00:28
I've heard it mentioned so many times in discussions about this game, never wrapped my head around it. Anyone care to describe it for me, why it is(or isn't) useful?
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13.09.2011 - 14:54
---- Hello, I listen to Shakira and Rihanna and I support the multiculturalisation of Europe : )
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15.09.2011 - 10:38
Turnblocking applied: When someone has a stack and you don't want it to move, you send 1 unit only to attack it as your first move (prioritize if you need to block multiple stacks based on what will attack first and where). Therefore a battle happens at this place vs your 1 unit and his army and he doesn't move. If he is bound to attack you in a city and you send the unit from that city, assuming it was your 1st move and his was too, it's 50% if you block him or he attacks you in there, so it's better to block from unexpected sources (might get blocked back or find yourself in defence).
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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22.09.2011 - 14:04
It is however, quite easily countered. Might still make a difference in battles where you can't afford to spend 3-5 infantry for a wall tho.
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26.09.2011 - 12:23 >uses infantry for walling >thinking your opinions count
---- Dinner. The imprisonment of arachnids.
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26.09.2011 - 13:23
IF can't make walls with militia but I doubt that this is saving the statement turnblocks being "easily countered".
---- Afterwind Summer 1v1 Tournament Final Victory With music and annotation Afterwind Autumn/Winter 2v2 Tournament Final Victory Only music this time
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26.09.2011 - 13:29 IF's one strat, and I skipped over the easily countered bit. xd
---- Dinner. The imprisonment of arachnids.
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