04.05.2014 - 12:07
Atwar community has recently complained about the CW system. They think it is highly unfair to have a clan reaching first place with 100 CPs each game, while the majority have only 50. Here comes my idea: 1) Abandon 50-100 CPs calculation and adopt another system: A win awards you 3 points and a loss results in a reduction of 2 points, and cw counts has no limit. That said, 'A' clan has 25 win, 16 loss has a final score of 43 points 'B' clan has 22 win, 3 loss has a final score of 60 points 'C' clan has 10 win, 0 loss has a final score of 30 points Since CW counts has no limit, 'A' clan and 'C' will keep CW to press 'B' clan. Meanwhile, 'C' clan, having strong results but little gameplay wont get 1st place. Therefore, CW will be stimulated and the season will become more intense. 2) competence is still in count, but is calculated once a year. Highest competence clan get annual champion award, and so on and so forth.
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04.05.2014 - 12:11
Support suggestion 1. Some parts of 2 I don't like. 1 year might be too long I like having seasons
---- The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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04.05.2014 - 12:17
Support suggestion 1. Indifferent towards suggestion 2.
---- "Riddle me this, Riddle me that...?" - The Riddler
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04.05.2014 - 12:20
Support your thread. Point 2 is interesting but 1 year is too long.
---- [img]http://i62.tinypic.com/t7zo9c.jpg[/img]
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04.05.2014 - 12:50
i think he means separate of the seasons, highest comp clan at end of the year gets a reward.
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04.05.2014 - 12:55
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04.05.2014 - 12:56
I agree clans with low comp get too much competence per win.
---- It's not the end.
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04.05.2014 - 12:59
Anyway i agree also, though this system could also be abused by farming, but in the end every system can be abused..
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04.05.2014 - 13:28
Interesting suggestion, I had considered something like this but this involved totally changing the current system (refering to part1). This method also does not consider the relative strength of the various teams one may compete against, this is why I believe the differnce in the award of CP was created in the first place. By making use of the current system and considering more games I was able to achieve different results for the season. I will try to share with the community soon, it was a bit tedious going through the records of all the clans in the top ten. With the added aids of cp resets for certain clans at start of new season etc and bonus cp for clans finishing top 3, it helps to normalize the results vs expected results; suggesting that it is a more stable representation of the standing of the various clans within a given season and relative to their already established strength(competence).
---- "When you connect to the silence within you, that is when you can make sense of the disturbance going on around you." ― Stephen Richards
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04.05.2014 - 15:36
I have said many many times that competence is a problem, it is not needed anymore with all the clan hopping and 'fair ranks' games so yes support idea 1 to change the way points are calculated. I like the idea of all games within a season being counted rather then first ten or last 20 etc, but still think the percentage system with a qualifying limit is the best method (see Desu thread) lets not try to overcomplicate things.
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Pauzer Manteri Račun izbrisan |
04.05.2014 - 18:10 Pauzer Manteri Račun izbrisan
Agreed on 1. Or, at least make the CW limit bigger, 20 is not enough for 3 months. But like acqui said, once a year is too much. BTW; For evoL haters, guess what? We would still be #1. Atm, only illyria has same win ratio ratio as us (13:7) but we have 2 more losses to replace.
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04.05.2014 - 23:46
I don't understand the need for a system anyways. Set seasons to 50 CWs. Give medals to top three clans with most wins. Problem solved.
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05.05.2014 - 00:05
Some clans, with strength, are not active enough. This system ensure that they still have a chance to win the season. Meanwhile, having insufficient CW wont ensure they having a good chance to reach 1st place.
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05.05.2014 - 00:24
Every clan that has a chance to win a medal this season is averaging at least 1-2 cws per day. That means every clan that could possible win a medal this season is already cwing often enough to meet the 50cw per season quota.
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05.05.2014 - 15:28
Dont support the idea of unlimited cws counting, basically the winner will be whoever plays more cws, man clans will not have chance too compete for the title
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05.05.2014 - 15:36
If a clan with 11:9 score, has more points than a clan with 20:0... Something is fucked. Maybe we need some league...
---- http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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05.05.2014 - 15:51
man clans suck anyway.girl clans rule
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05.05.2014 - 15:52
girls rule anything, love girls <3
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05.05.2014 - 15:58
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05.05.2014 - 16:03
hi friend.your idea is interesting, can you elaborate please?Also i will kindly ask you,to stop using words like "fucked" here in the forums.I dont know how you do things in your clan, but here we like to keep the enviroment healthy and friendly. cheers!
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05.05.2014 - 20:43
I was chatting with a clanmate earlier and this was the exact topic of discussion. I believe the "fairest" system is one which combines two aspects, as in many other sports. The first phase can be similar to the system we now have(with some ajustments or not) , all the first phase will do is qualify teams to the play offs. Based on the scores at the end of the first phase, teams can be seeded and the rest is knockout; direct battles bwteen 2 clans to progress to the next round until the champion is determined. The knocout games can be best of 5 or something like this. This is just the general idea, the specifics can be worked out but at least this way the winner can never be determined as a direct result of farming or some other "system flaw". Maybe the playoffs can be top 4 or top8, whetever the case the winner will have to have to directly beat the stronger sides in a series of games to claim title of champion. My only concern about such a system is of course the willingness of the admins to actually implement something like this since it is not the most straightforward.
---- "When you connect to the silence within you, that is when you can make sense of the disturbance going on around you." ― Stephen Richards
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06.05.2014 - 05:04
Percentage system discourages CW when the clan has reached the set CW count, and having a fair percentage of winning. This proposed system, yet, rewards active clan by giving them 3 points each win, given that CW count is unlimited. Of course, active clan, with much loss, anyway wont score high when each loss results in a reduction of 2 points.
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06.05.2014 - 07:24
Invisible, as I mentioned before, after some thought I am starting to like this system except the penalty for loss is too high. I get the idea of penalizing for loss and not just rewaded clans that lose a lot. If a clan must be penalized for lose maybe we can consider,0 points for loss or at most -1 for loss but this could have clans with negative points;an idea I do not like. So maybe just 0 points for a loss. Aqui's point about 1 point though was still trying to encourage as much activity as possible. No matter what is eventually decided any such is system is certainly better than the current one! No way 12-9 should be able to score higher than 20-0.
---- "When you connect to the silence within you, that is when you can make sense of the disturbance going on around you." ― Stephen Richards
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06.05.2014 - 08:39
I would prefer Acqui's idea of -1 points for each loss. I dislike the idea of more active=champion. Champion should be a balance of activity and strength.
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06.05.2014 - 09:43
I support 1st. For competence I suggest instead of a year it be made for that season itself. So even if a clan plays a little less cws if their win ratio is high they should also be awarded. The current system only gives preference to whoever farmed most sp in the last 20 cws.
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06.05.2014 - 10:47
agree and support
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22.06.2014 - 21:12
What if those 20 clans were complete noobs and the 11 were much better? Does the difficulty mean anything or is it just quantity?
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24.06.2014 - 10:39
I agree with mauzer, league is the best option.
---- "There is a hero in all of us"
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24.06.2014 - 15:20
I am against a league for the fact that they simply do not work when put into place. People have tried to start CW leagues many times and ALL have failed due to people not playing matches. Honestly, no matter what system you create, there are going to be flaws that people will complain about. The best solution I believe is to not ditch this system altogether, but rather, we should perhaps close the competence gap range so the max allowable to be gained is not double the minimum.
---- "In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards." ~Goblin "In this game, everyone is hated." ~Xenosapien
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