11.05.2016 - 22:36
Seriously what's going on lol. I am slightly inactive for a few months and all of a sudden competitive play is garbage. People are using more and more glitches... People are ignoring community established rules for competitive play... And game hosts are just allowing them to keep playing their games. What's up man? Why are we allowing this to go on? It was bad enough that people stopped playing 3v3s to go autism over weird and severely autistic customs... but now we're killing it off ourselves lol. And what is being done to patch these glitches?
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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11.05.2016 - 23:01
Hi welcome back! Could you enumerate on what you mean when you say competitive play is garbage; glitches are being used, established rules are being ignored, and that custom maps are autistic? As someone who really enjoys this game, i'm always curious when "old time" players come around talking about how bad the game has gotten. What is the game missing now exactly that it had before, and how do you propose we fix the problems? From my perspective this game while not perfect, is pretty damn good.
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11.05.2016 - 23:20
I agree that custom maps have taken an autistic turn, sometimes i wish that custom maps could only be host by the owners and collaborators. (i could elaborate more on this if anyone wants to know why it would be better to limit custom maps to only those)
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11.05.2016 - 23:50
Please enlighten me.
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12.05.2016 - 00:30
Amok sent me this a while back.
I have been here almost 3 years now.... Absolutely nothing has changed, except for a few things. -Less RP are played -Little/No UN are played -Better, more friendly mods -HTML5, Seasonal Elo, more upgrades, ect. I have found that after being inactive from atwar for small/long periods of times, then coming back to atwar, it offend feels like the community died or something. That's isn't the case, it just evolved. So if you don't like how atwar is now... Get with the program, and you'll start to love it again.
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12.05.2016 - 05:23
I think aw just has the most boring community who cant stop spamming threads like this one since the game has been founded. Community is much bigger than ever before. More games are being played than ever before. Mods, especially new ones, are more active than ever before. Supporters started spreading game more than ever before. There is always one admin highly active in game, especially Sun Tzu who is taking care of more things than he is supposed to do. As for players, new guys are coming on competitive scene, old ones are still around very often, we have broken all the records of clan wars, duels, tournament activity and rest of things, including clovis' incredible record of 1720 elo peak. Scenarios, RPs are still played very often like before and I see only positive changes about this game. Of course there are days with lower activity same as there are ones with very high activity, but it is not something what can be changed, its case on every single game. Maybe you are sometimes being here on wrong times so it seems something negative is happening, but you're absolutely wrong.
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12.05.2016 - 06:01
-And for all intents and purposes map making is dead, new people always show me their new "in-progress" maps and then soon after that they are never to be seen again. In the last 2 years you haven't played any scenario or custom map but Ancient, so i don't trust your opinion on what you think is alive or not when it comes to the scenario and map making community. -UN is no longer played because the playerbase that played it moved to RP or quit atwar, RP may not be played 24/7 anymore but it still gets plays very often. -What do mods have to do with determining if the community is dead or alive? - HTML5 didn't change anything, it was just an investment that admins had to do. Season ELO does benefit the competitive community but it doesn't affect the dying scenario niche. Now, i am not saying atwar itself is dying, because is not. I am just stating that atwar is made up of different community branches such as scenarios,competitive,map making, RP. etc and the map-making/scenario part is dying or already died out.
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12.05.2016 - 06:14
Nice fallacy
True, but which community? atwar is divided into a few niches that are independent of each other such as Competitive and Scenarios.
True, but what type of games? all types of games is too much of a vague answer
True, but i don't see how this is related to the state of the community.
Good, lets suppose that supporters are indeed the reason behind your previous statement "Community is much bigger than ever before".
Good, lets suppose that SunTzu is indeed the reason behind your previous statement "Community is much bigger than ever before".
I don't know if this is true, but I will assume that it is since the competitive niche is independent of the scenario niche and vice versa.
This is false and goes to contradict the previous statement where Google Chrome claims that less RP games are being played. As a scenario played i can tell you that scenarios are dying and map-making is dead. This may not affect the competitive niche, but scenarios and map making is my favorite niche after all and seeing them die is not something that i was looking forward to do.
This may also be true, but the effects that scenarios are dying and map making is dead can be seen if you were to pay more attention outside of your favorite niche.
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12.05.2016 - 06:26
I think people misunderstood this thread. He's not saying atWar as a whole is dying, he's saying that the competitive sphere is dying.
---- Someone Better Than You
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12.05.2016 - 10:06
Hahaha ima nas koji razumijemo
---- It's scary how many possible genocidal war lords play this game, and i could be one of them
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12.05.2016 - 11:02
Is that suppose to mean "you are a prick, mature" Or a mother insult? you serbians are always the same
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12.05.2016 - 11:08
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12.05.2016 - 11:09
You are a jealous croat
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12.05.2016 - 12:43
agree xd
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12.05.2016 - 13:06
I don't think I need to make it clear to you, as you can see the comments yourself. But its those people above that make this game so boring, people that think that they know it all so good and better than the rest and anyother play that have seen both of the communities this game had. Always so mad at the people that shout out that the past used to be better, just because they weren't a part of it. Its such a hypocritic action to do. The only person that has maners is Prom, obviously. Its such a shame online gaming turned into such a garbage because of some teenmom's or pre-moms cant keep their 8 year olds away from the online-gaming communities. I mean almost any game has it nowdays.
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12.05.2016 - 13:13
I nEver understood how someone wishes to be free to have there own opinion but vilify someone elses, I don't believe passing judgement on our little nazis is fair unless your also gonna discriminate on our communists and chinese, as both those groups killed more people.
---- We are not the same- I am a Martian.
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njab Račun izbrisan |
12.05.2016 - 16:09 njab Račun izbrisan
AtWar is dead, long live AtWar!
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12.05.2016 - 18:09
So to everyone who replied here: I feel specifically that the competitive aspect of the game is pretty slain. Bigger community, but no standards in that community (no rules or even really a communal-thought based attitude) More options, but less quality in those options... I think those custom maps we have running around in such big numbers are a big problem sometimes. If you're a new player and you try learning that stuff, it's a bit confusing because of how niche those types of games are and how difficult it would be to explain the strategy behind them. Notice that over the years all of us old fart players developed a lot of different play styles with a lot of different strategies over the normal world map. It is not hard to learn for yourself any of those established play styles and techniques. This is because the way AtWar originally was developed, it was pretty logical as far as what units did what and when you should use them. And for people who didn't understand that, of course, we had guides that provided new players with that information. So custom maps make a tough learning curve, and for some strange reason they also happen to attract more players (probably due, again, to very niche player sub-groups that prefer themed games). Also, still-standing competitive play on AtWar is killing itself. These competitive players don't open the scene up to low ranks, and I can say I've complained a lot about low ranks rushing t1 or something but that's what we need. We need players to go in and make mistakes. I feel that is another reason RP/customs are more popular now, because competitive players have fucking ruined the competitive scene. And if that all wasn't enough, now we have people glitching in competitive play. All sorts of glitches from strange TBs to getting past walls to range glitching... why play a strategy game if you're not going to strategically use what the game makes available for your use? Someone argued earlier that players still enter competition. I see this in small doses, and when I do, I typically also encounter bad hosts who do not make the effort to responsibly advise these new players on tricks of the trade. So I've covered: - Irresponsible and incorrigible competitive players/hosts - Cheating via glitches - A HARSH learning curve - Lack of communal values I wasn't really a part of the UN/RP drama some time ago. I didn't honestly care for it. I just think the least we can do is have more values as a community and place more weight on competitive play. Competitive playing is an aspect of the game that I feel doesn't have enough support whereas customs are fervently given more and more attention (very outspoken majority, probably). And forgive me for this word wall. And you don't have to agree. But for competitive players, let's be a vocal minority and fight to get these glitches patched or at least make them more and more punishable and if nothing else heavily frowned upon.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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12.05.2016 - 18:17
But the program is trashy. HTML5 doesn't impact my gameplay for better or worse. RP/UN are irrelevant to me. Friendlier mods vs Mods that left me alone in the past are also irrelevant to me. And things have changed at the player base. You quoted amok yourself, people have played since 2011. That is 5 years of different people and ideas adding to this soup of AtWar. That's a lot of different people, m8. A lot of people who disagree with the community I started in. there's no loving a site where the attitude is just so poor from players.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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12.05.2016 - 18:42
1) You can't force players to follow unofficial rules. You guys complain RP has many rules, same could be said about Competitive. "no WF" "No Serb Walls" "No Auto Walls" (vary per host/clan). Therefore I do not see your statement as a valid reason/argument. 2) Reason I believe its dying because low ranks cant play it, and are easily discouraged as I am. There are players/clans like SM, MK, clovis, Lao, ect that have just mastered EU 3v3 10K. There is close to no chance of a new player entering the scene to win against them. If there was more variety and pre-set settings by admins it would be better. Why not introduce 1v1 NA 5K into CW, so players can play alone and still contribute to CW', or WW 5v5 10K (my point is there needs to be more variety so players do not just master one form of play). 3) Report them and they can be patched, admins can't read minds and know how to do them. I sent in a report recently and got a confirmation (a Thank You) which indicates it will most likely be fixed. It allows units to travel massive ranges depending on a certain variable. So as I said, report them and I'm sure admins do not mind fixing game-changing glitches - NOT: MY COLOR DOESNT SHOW PROPERLY AS THAT'S VERY LOW PRIORITY IMO.
---- Be Humble
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12.05.2016 - 19:28
-- More people should report and offenders should be more severely punished
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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12.05.2016 - 20:30
Waffel was right, newfags who barely have a year in afterwind go nuclear when some one makes any reference to the past.
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12.05.2016 - 21:07
yes i forgot, you are the good guy and i am the bad evil sinful person who only wants to twist words to start drama and fallacious arguments by using my evil empirical evidence that happens to be corrupted by nostalgia. how dare I compare the past with the present? my weak mind would never allow me to comprehend time so why do I the evil bad guy even attempt to make a decent argument by comparing the now with a bygone era. war is peace! freedom is slavery! ignorance is strength! Big brother reports that atwar's quality has incremented by 200% since he took over in 2015. Today is the year 2016 and big brother can confirm Atwaria has only existed since 2015, all other previous years are the work of TIto-Goldestein. Afterwind is Tito's Creation, Lies of a traitor! war is peace! freedom is slavery! ignorance is strength! oh big brother, save us!.
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12.05.2016 - 22:46
Most map in at-war sucks that is being play in main room tbh. I kinda got bored of playing.
---- Hi
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12.05.2016 - 22:54
This is where you reference the past, when you personally attack him for daring to come back from inactivity and suggest that the game got worse. Not only that, but you got stingy when i mentioned the past
Your entire argument is groundless... Law is a social construct and therefore can be molded by man and the communities that he inhabits (this is why law is different in every country). If you want to play competitive you have to abide to the unofficial rules of competitive play or they will be forced upon you one way or another if the competitive community wishes to enforce them. V for Vendetta was complaining that some of the unofficial rules are no longer enforced since people have lost some of the competitive ethics that existed before. This is why if you wallfuck in one of my maps, you will soon find out that you got banned from half of the atwar scenarios so where are your facts? your argument is extremely weak that is why i didn't bother to take it seriously.
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13.05.2016 - 03:39
Where the fuck did that come form? I tell you you over-generalized your argument and made an assumption, That the community of AtWar is cancerous and you can't just write it off as "its not an official rule", That customs have a HUGE learning curve and will do more damage to new players & competitive gaming, and that I feel that people should report violators of official rules more often. WHERE I ask you in that do you come to the conclusion that my goal is to create any form of hate or drama? I do want change. The first step in that is acknowledging it is necessary. To paraphrase with you on this one, "PLAYERS LIKE YOU DO NOT WANT TO LOOK FOR A WAY TO CHANGE IT..." Also, about the invasion example thing, you took the terms to literally like any nutcase would. It is not an invasion. More like "look I used this place as if I have lived in it". I don't want to give you my sources, not if you're just going to be a pretentious asshole and act like you know so much when clearly you don't. You have twice made assumptions about my intentions and message. I don't think anyone smart can call you credible and any responses you make here on I disregard.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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13.05.2016 - 03:45
So for the health of the thread and not to be removed: > Not making drama It was an honest question in order to start a conversation. What has happened to our community? What is happening to the competitive game scene? Why is there such a prevalence of cheating now? It's not like I'm asking for the world or anything. I'm just pointing out the fact that competitive play is a little pathetic right now. Whether or not Amok and Ivan should see that as a problem is really up to their market unfortunately... As someone said earlier "peoples played since 2011!!!!!111!!!" So yeah sure, I'm positive people will keep playing. Why not right. AtWar is fine... except the competitive side. Which is really where the life of the community SHOULD be. Competitive play SHOULD be something that players spectate in awe at the impressive play used during competitive matches. Not just "ha he used a range glitch gg" or Custom map autism where sometimes you can only tell who's winning by map dominance.
---- "Do not pray for an easy life, pray for the strength to endure a difficult one"
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13.05.2016 - 04:06
The game should be developed and based around competitive game play, while offering custom maps as another less serious but very fun alternative, that is how so many successful games do it. Source, every single moba, which are booming in sales numbers. Custom maps should offer 0 sp, all clans should be limited to 15 members, tutorial should be mandatory and expansive on all competitive elements, map makers should want to invent new and diverse maps for competitive 1v1, 2v2, 3v3, and 5v5. I make maps iv been here since early 2012 iv seen the changes, which were mostly do to a rising skill gap due to custom maps. Almost all custom maps are unbalanced from top to bottom from unit distribution to economy, offering little need of thought to play these maps which offer great sp and you still get the feeling of accomplishment. Those factors have alienated most of the player base from one another from the brainless drones of roleplay 50k, to the slightly better scenario players, to competitive scene which is shrinking every year do to, custom maps being an easier alternative for sp and accomplishment, peg that with an aging competitive player base who are to lazy to train new players and you have a dying heart of this game. It is repairable if the moderation gets on the same page and administration gets off its lazy ass and fixes this shit before it's to late. This is my last rant I'll ever make about game play, If shit don't change soon I'll be gone like everyone else.
---- We are not the same- I am a Martian.
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