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I would like to have an Upgrade that gives you one free sentry in your cap at start.
Would play like 20k Sp for it.
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Prispeval VRIL, 07.01.2012 at 11:53
I would like to have an Upgrade that gives you one free sentry in your cap at start.
Would play like 20k Sp for it.
what is the point of that?
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Stealth air transports because using regular air transports break your stealth.
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I like stuff.... Yay?
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Stealth General. We need dis. Maybe the general becomes not stealth when in a city, but when outside of one, it should be stealth. MoS users cant use the general because he cant be stealth.
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helicopter with 2 capacity and +1 capacity with desert storm.
And maybe, select type of general(and make more types of generals).
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Stealth air transports because using regular air transports break your stealth.
^This
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Magnets,how do they work?
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I agree with the idea of bombs. It would be nice to be able to build a unit similar to "broken missile". High attack, low defense and like 1 movement or so, so you can still keep your transport when you bomb a city.
Or simply:
While there are units that can transport other units, if all units would have "slots to carry some kind of special equipment" so you can load additional bombs, radars, anti air guns, missiles, scuba suits, better engines or whatnot on to existing units.
You could build that special equipment just like troops but it wont move on its own nor will it be of any use unless fitted on to a unit / town.
also, to take this a little further, with such slots you could add some kind of "basic units" with 2 slots - an armored vehicle which, by whatever you put in its slots, turns in to either a tank or an aa or maybe even APC (so you can move your infantry a little further but still cheaper than with planes) and then either add a secondary weapon like machine gun (+ atk vs soldiers) or an extra armor or ability to cross water, move faster or smth like this.
Same for planes and soldiers - so you could, say , add a bomb belt to a militia, 2 piece nuclear device to a plane. Oh and plane bombs should have movement of 1, so you don't have to lose the plane when dropping bombs.
Basic ship that can be either carrier, destroyer, submarine of maybe even an aircraft carrier (with longer movement range than planes, so you can move them faster , ooor, to make the game even more complicated, make it so planes actually use fuel, so you can't just send tiny jets from Moscow to Sidney and need a carrier.. or towns where you can stop and refuel along the way)
of course, all this would complicate the game a lot and could scare away new players so simply one slot per unit would still do.
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I would like a upgrade that make an officer in a cln or sth like that T_T
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They should put a cap on how long the terns can be extended in game, 10min max for quick games and 24hr on casual, I just had to quit because a group from one coalition would not ally end, and could not win, so made the turns go from 4 min to 24hrs, and refused to hit end turn unless me and the other guy quit
it sucks that this is a legitimate strategy for coalitions. they were members of the Macedonian Empire
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§ Moving a stack containing air units at once
-Curently is necessary to move air and ground units separately, which bothers a lot when you're blocked and you send just airtransports, or just bombers
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>.>
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Chaplain (Maj. Gen.) Francis L. Sampson, was an American Army officer who served as the 12th Chief of Chaplains of the United States Army.
His real life story of his rescuing a young soldier became the inspiration for the film "Saving Private Ryan
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General Marine Attack (Cos tired of failing in Paris 1st Turn)
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I like stuff.... Yay?
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§ Save settings game
-when you open a game, the settings are the same of the last game which you hosted
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>.>
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§ Save settings game
-when you open a game, the settings are the same of the last game
good idea.
+100add/10k/3min/NoRare
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.10.
atWar Radio<3
play for fun, just for fun.
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Prispeval tesla, 19.07.2012 at 12:15
§ Save settings game
-when you open a game, the settings are the same of the last game
good idea.
+100add/10k/3min/NoRare
very unpleasant have to change settings everytime, is not kanka?
§ Scenario room
-Making creation of scenarios more interactive!
when you are creating a scenario will appear a window in lobby like a common game in which other players can join and help to edit the map (ofc, there must be a specific room for this)
will be very useful with the upgrade that is coming
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>.>
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Exactly! i agree kanka
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.10.
atWar Radio<3
play for fun, just for fun.
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SUPER GENERAL 60000sp
gives your general 10 attack and defense, +6 hp,+4arb
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Prispeval GOD 2.0, 19.08.2012 at 19:54
SUPER GENERAL 60000sp
gives your general 10 attack and defense, +6 hp,+4arb
Yeah, and make all of the rank 9-15's unstoppable. no.
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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General Marine Attack
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.10.
atWar Radio<3
play for fun, just for fun.
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Prispeval tesla, 25.08.2012 at 05:20
General Marine Attack
but then your general should be made stealth too :\
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[pr] Commando Eagle: duel?
[pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush
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Prispeval Chess, 25.08.2012 at 16:08
Prispeval GOD 2.0, 19.08.2012 at 19:54
SUPER GENERAL 60000sp
gives your general 10 attack and defense, +6 hp,+4arb
The most useless upgrade ever.
Why?
Because the units with the highest atk always attack first.
So you would lose your general bonuses very soon.
haha that's funny.
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Don't trust the manipulative rabbit.
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I agree with the idea of bombs. It would be nice to be able to build a unit similar to "broken missile". High attack, low defense and like 1 movement or so, so you can still keep your transport when you bomb a city.
Or simply:
While there are units that can transport other units, if all units would have "slots to carry some kind of special equipment" so you can load additional bombs, radars, anti air guns, missiles, scuba suits, better engines or whatnot on to existing units.
You could build that special equipment just like troops but it wont move on its own nor will it be of any use unless fitted on to a unit / town.
also, to take this a little further, with such slots you could add some kind of "basic units" with 2 slots - an armored vehicle which, by whatever you put in its slots, turns in to either a tank or an aa or maybe even APC (so you can move your infantry a little further but still cheaper than with planes) and then either add a secondary weapon like machine gun (+ atk vs soldiers) or an extra armor or ability to cross water, move faster or smth like this.
Same for planes and soldiers - so you could, say , add a bomb belt to a militia, 2 piece nuclear device to a plane. Oh and plane bombs should have movement of 1, so you don't have to lose the plane when dropping bombs.
Basic ship that can be either carrier, destroyer, submarine of maybe even an aircraft carrier (with longer movement range than planes, so you can move them faster , ooor, to make the game even more complicated, make it so planes actually use fuel, so you can't just send tiny jets from Moscow to Sidney and need a carrier.. or towns where you can stop and refuel along the way)
of course, all this would complicate the game a lot and could scare away new players so simply one slot per unit would still do.
I already came up with a Ideal similar to this and no one even comment on my, but I support this.
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We do have stealth air transport, dont we? (stealth fighters?) to carry stealth units stealthly?
Could we have naval battles improvements - air carriers, battleships, fleet which would set area of control to be used as one unit, and damage would be distributed equaly not to sink ships easily? or naval fleet owner can choose damage distribution?
Air carriers sound awfully nice (and could mean change of air units range without landing?)
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AlexMeza Račun izbrisan |
We do have stealth air transport, dont we? (stealth fighters?) to carry stealth units stealthly?
Could we have naval battles improvements - air carriers, battleships, fleet which would set area of control to be used as one unit, and damage would be distributed equaly not to sink ships easily? or naval fleet owner can choose damage distribution?
Air carriers sound awfully nice (and could mean change of air units range without landing?)
There's no stealth air transport.
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I thopught stealth fighters can carry 2 units? Obviously, I still don't have such upgrades to testify, thanx for correcting me.
So, the only way is via subs or transport airplanes, which unstealths them unless they go into city and exit immediately.
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AlexMeza Račun izbrisan |
I thopught stealth fighters can carry 2 units? Obviously, I still don't have such upgrades to testify, thanx for correcting me.
So, the only way is via subs or transport airplanes, which unstealths them unless they go into city and exit immediately.
The subs are stealth, the airplanes aren't. But trust me, stealth airplanes are a really bad idea.
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We do have stealth air transport, dont we? (stealth fighters?) to carry stealth units stealthly?
Could we have naval battles improvements - air carriers, battleships, fleet which would set area of control to be used as one unit, and damage would be distributed equaly not to sink ships easily? or naval fleet owner can choose damage distribution?
Air carriers sound awfully nice (and could mean change of air units range without landing?)
Oficially, with the default units, we dont have it, but you can create it as custom units.
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With the stealth air transport I don't think it needs to be said but it should be more expensive than a regular one
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Don't argue with an idiot they will drag you down to their level and beat you with experience.
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AlexMeza Račun izbrisan |
With the stealth air transport I don't think it needs to be said but it should be more expensive than a regular one
Ofcourse. Though it's not going to be implemented, it's not a big deal, the game is fine as it is now.
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