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Objave: 14   Obiskan od: 73 users
22.07.2014 - 12:37
I'm sure all of you have had that moment when you are trying yo wall units near one another however, no matter how hard you try that one unit just won't wall with the unit you want it to go with because there are other units surrounding it. I've had this happen to me countless times and my idea would fix the problem. The idea is to add a button which would allow that unit you need to wall with the unit you want. How it could work may be like this:
1)Press the new button
2) Select the unit ( Unit A) you are moving to wall with another unit
3) Select the unit (Unit B) that Unit A will be walling with
4) Move Unit A into desired location to wall with Unit B

I realize this can probably use some help but I think it would be a great feature to add and could make playing the game a lot easier when one needs to wall one's units in a specific manner. Thank you for reading and please comment below your ideas about this.
Nalaganje...
Nalaganje...
22.07.2014 - 12:44
GG
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Nalaganje...
Nalaganje...
22.07.2014 - 12:48
Nalaganje...
Nalaganje...
22.07.2014 - 12:56
Prispeval Dereny, 22.07.2014 at 12:37

I'm sure all of you have had that moment when you are trying yo wall units near one another however, no matter how hard you try that one unit just won't wall with the unit you want it to go with because there are other units surrounding it. I've had this happen to me countless times and my idea would fix the problem. The idea is to add a button which would allow that unit you need to wall with the unit you want. How it could work may be like this:
1)Press the new button
2) Select the unit ( Unit A) you are moving to wall with another unit
3) Select the unit (Unit B) that Unit A will be walling with
4) Move Unit A into desired location to wall with Unit B

I realize this can probably use some help but I think it would be a great feature to add and could make playing the game a lot easier when one needs to wall one's units in a specific manner. Thank you for reading and please comment below your ideas about this.


Nalaganje...
Nalaganje...
22.07.2014 - 12:58
Thanks
Nalaganje...
Nalaganje...
22.07.2014 - 13:13
 Leaf
As much as I can see the point in something like this for new players, I think that it's highly unnecessary. With the experience you gain from playing, you should become more and more familiar with cleverly maneuvering your units to avoid such problems. There's no need to simplify the game down because of a simple frustration.
Nalaganje...
Nalaganje...
22.07.2014 - 13:43
Why not just implement a new unit on list 1 att, 1 def, 1 crit, 2, range> its just for walling only see you move only one unit of this beside a city and the next turn it springs two walling unit making a complete triangle wall
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Nalaganje...
Nalaganje...
22.07.2014 - 14:05
Do you want a bj from Ivan too?
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Nalaganje...
Nalaganje...
22.07.2014 - 14:08
Prispeval Richthofen, 22.07.2014 at 13:43

Why not just implement a new unit on list 1 att, 1 def, 1 crit, 2, range> its just for walling only see you move only one unit of this beside a city and the next turn it springs two walling unit making a complete triangle wall

This is a good idea too but I was also thinking about not only if you were walling your cap but also walling your country such as in some scenarios you need to wall multiple times to delay the enemy and when you place so many units to wall you have trouble making the other walls around your country because of all the units.
Nalaganje...
Nalaganje...
22.07.2014 - 14:11
Prispeval Leaf, 22.07.2014 at 13:13

As much as I can see the point in something like this for new players, I think that it's highly unnecessary. With the experience you gain from playing, you should become more and more familiar with cleverly maneuvering your units to avoid such problems. There's no need to simplify the game down because of a simple frustration.

Although I agree you do learn new things for maneuvering your units, it can become more than a frustration when playing in a game that requires you to make many walls first turn in a time crunch and have to remember to specifically wall in a manner to get the desired result as this feature would give you seems to be just a hassle that one shouldn't have to deal with.
Nalaganje...
Nalaganje...
22.07.2014 - 14:42
 Htin
Would interfere with chat box
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Hi
Nalaganje...
Nalaganje...
22.07.2014 - 14:59
Im against anything pro-wall of course.
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Nalaganje...
Nalaganje...
22.07.2014 - 15:08
Support
(although the present system should act as a default just to save time)
Nalaganje...
Nalaganje...
22.07.2014 - 17:13
 Leaf
Prispeval Dereny, 22.07.2014 at 14:11

Although I agree you do learn new things for maneuvering your units, it can become more than a frustration when playing in a game that requires you to make many walls first turn in a time crunch and have to remember to specifically wall in a manner to get the desired result as this feature would give you seems to be just a hassle that one shouldn't have to deal with.


There's always that tedious yet extremely crucial move you need to perform in many strategical games. This is what walls are in AtWar,

It teaches those that are unwilling to make that extra effort to wall their cities to fully understand the importance and the reason behind why walls exist as they potentially have a huge influence on the outcome of every game. Walls are autistic as fuck, but they're extremely important. Regardless, I think it's a very fair trade-off: for every few extra seconds of your turn time, you gain one significant defensive barrier.

Being able to do this even faster, and with more accuracy/less obstructions would result in a spam of walls. I think Goblin can tell you how dull the game play becomes when you face an opponent that does this.
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