• 1
  • 2
Zaslužiti nagrada skrivati vsi oglasi
Objave: 36   Obiskan od: 138 users

Originalna objava

Objavljeno od Estus, 19.03.2024 - 10:47




This 5v5 scenario recreates the First World War in Europe, North Africa and Middle East. Some info might be outdated.
For the Second World War scenario, check out the Axis & Allies topic.

Settings
Suggested turn duration: 6 minutes.
Victory condition: capture player capital and hold for 2 turn.
Max. game duration: 50 turns.
Upgrades: Enabled.

Citiraj:
Early game: turns 1-13;
Mid game: turns 14-28;
Late game: turns 29-50.










Starting funds (total):
  • Triple Entente: $17500
  • Central Powers: $27000

Finances (total):
  • Triple Entente: +9237
  • Central Powers: +7488




United Kingdom
Difficulty level: ★★★★★
Recommended strategy: Imperialist, Blitzkrieg, Hybrid Warfare.
Starting finances: +1996
Goals: Push the Ottoman co-belligerents out of Africa, invade Anatolia through Iraq, provide support for the trench warfare in France and Balkans, capture the German Trade Node. Don't Lose Yemen, once lost it will be hard to recover.
Notes: Use 6~12 Cruisers to provide protection for your Supply Ship in the British Supply Route.
Events:
    Turn 2:
  • General (1) in London.
  • Infantry (25) near Lille.
  • Infantry (10) in Lemnos.
  • Cruiser (5) on English Channel.
  • Destroyer (10) on English Channel.
  • Dreadnought (10) on English Channel.
  • Machine Gun Infantry (2) in Serres.
  • Militia (3) in Cairo.
  • Militia (5) in Serres.
  • Militia (5) in Kuwait.
  • Militia (9) in Anglo-Egyptian Sudan.
  • Troop Carrier (1) on English Channel.
  • Naval Mines (8) on English Channel.
  • Naval Mines (2) in Gibraltar.
  • Naval Mines (3) in Malta.
  • Naval Mines (3) in Lemnos.
  • Supplies (1) at the British Supply Route.

    Turn 6:
  • Auxiliary Ships now purchasable.
  • Special Forces now purchasable.

    Turn 7:
  • Supplies (1) at the British Supply Route.

    Turn 8:
  • Patrol Airships now purchasable.

    Turn 9:
  • Kingdom of Hejaz (1) near Medina.
  • Arab Guerilla Fighters (15) near Medina.
  • Armed Tribesmen (30) near Medina.
  • Desert Cavalry (15) near Medina.
  • Supplies (1) at the British Supply Route.

    Turn 13:
  • American Reinforcements (22) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 14:
  • Infantry (10) in British Greece.

    Turn 15:
  • Tanks now purchasable.

    Turn 17:
  • American Reinforcements (22) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 21:
  • American Reinforcements (22) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 25:
  • American Reinforcements (44) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 29:
  • American Reinforcements (44) near New York.

    Turn 33:
  • American Reinforcements (44) near New York.

    Turn 36:
  • Railway Gun now purchasable.




French Republic
Difficulty level: ★☆☆☆☆
Recommended strategy: Imperialist, Iron Fist.
Starting finances: +2161
Goals: Coordinate a counterattack to capture Köln, fight the Zaian War in Morocco (there is a huge Ottoman event on turn 22), provide support for the conflict in Balkans.
Notes: The safest way to push german trenches is waiting for the american reinforcements arrival.
Events:
    Turn 2:
  • General (1) in Bordeaux.
  • Infantry (33) in Bordeaux.
  • Troop Carrier (1) near Rabat.
  • Troop Carrier (1) near Algiers.
  • Militia (3) in Ouargla

    Turn 6:
  • Special Forces now purchasable.

    Turn 13:
  • American Reinforcements (44) near New York.

    Turn 15:
  • Tanks now purchasable.

    Turn 17:
  • American Reinforcements (44) near New York.

    Turn 21:
  • American Reinforcements (44) near New York.

    Turn 25:
  • American Reinforcements (88) near New York.

    Turn 29:
  • American Reinforcements (88) near New York.

    Turn 33:
  • American Reinforcements (88) near New York.

    Turn 36:
  • Railway Gun now purchasable.

    Turn 37:
  • American Reinforcements (88) near New York.




Kingdom of Italy
Difficulty level: ★★☆☆☆
Recommended strategy: Imperialist, Great Combinator, Logistic Wizard.
Starting finances: +1297
Goals: Provide support for the conflict in Balkans, fight the austro-hungarians in the Alps, fight the Senussi campaign in Libya. Keep the Adriatic Sea walled to prevent U-boats from entering the Mediterranean.
Notes: The safest way to push austrian trenches is waiting for the american reinforcements arrival.
Events:
    Turn 2:
  • General (1) in Rome.
  • Troop Carrier (1) near Sicily.
  • Troop Carrier (1) in Tripoli.
  • Troop Carrier (1) in Dodecanese.
  • Naval Mines (3) in Dodecanese.
  • Naval Mines (2) near Taranto.
  • Militia (3) in Ghadarmes.
  • Militia (3) in Asmara.

    Turn 18:
  • American Reinforcements (121) near Milan.
  • Economy boost: +$350 income.

    Turn 26:
  • Economy boost: +$350 income.




Russian Empire
Difficulty level: ★★★★★
Recommended strategy: Imperialist, Perfect Defense, Guerilla Warfare.
Starting finances: +2068
Goals: Hold your ground against the prussian invasion, fight the Caucasus campaign, secure the Black Sea.
Notes: Capturing the oil/gas fields unlocks elite units and boosts your economy. Use at least 6 Cavalry per Oil/Gas unit.
Events:
    Turn 2:
  • Military Railway (1) near Voronezh.
  • Riverboats (2) in Volga and Don.
  • Conscripts (41) in Minsk.
  • Conscripts (12) in Kyiev.
  • Conscripts (10) in Petrograd.
  • Conscripts (10) in Warsaw.
  • Infantry (5) in Tiflis.
  • Infantry (5) in Kars.
  • Naval Mines (2) in the Black Sea.

    Turn 6:
  • Special Forces now purchasable.

    Turn 10:
  • General (1) near Kyiev.
  • Leib Guard (5) near Kyiev.
  • Cossacks (10) near Kyiev.
  • Artillery (10) near Kyiev.
  • Conscripts (50) near Kyiev.
  • Conscripts (35) near Minsk.

    Turn 12:
  • Imperial Loyalists (22) all around southern russian territories.
  • Inflation (1).

    Turn 13:
  • Inflation (1).

    Turn 14:
  • Inflation (1).

    Turn 16:
  • Machine Guns (5) in Voronezh.
  • White South (7) in Rostov, Krasnodar, Stavropol, Tsaritsyn, Novouzensk, Astrakhan, Guryev.

    Turn 18:
  • Inflation (1).
  • Medic Station (1) in Murmansk.

    Turn 21:
  • White Infantry now purchasable.
  • Cossacks (20) near Murmansk and Arkhanghelsk.
  • Russian Artillery (20) near Murmansk and Arkhanghelsk.
  • White Infantry (40) near Murmansk and Arkhanghelsk.

    Turn 24:
  • Russian Artillery now purchasable.

    Turn 26:
  • Cossacks (5) in Kuban.
  • Russian Artillery (5) in Kuban.
  • White Infantry (20) in Kuban.

    Turn 28:
  • Inflation (1).
  • Cossacks (10) in Kuban.
  • Russian Artillery (15) in Kuban.
  • White Infantry (40) in Kuban.

    Turn 32:
  • Inflation (1).

    Turn 36:
  • Inflation (1).




Entente Minors
Difficulty level: ★☆☆☆☆
Recommended strategy: Perfect Defense, Great Combinator, Lucky Bastard.
Starting finances: +1655
Goals: Hold Greece at all cost, fight against Bulgaria, help british forces in the Arabian peninsula. Prepare for the Muscat rebellion in Oman.
Notes: Keep "African Colonies" city as neutral, you'll have to suicide event units (Portuguese Troops) there in order to lower your upkeep.
Events:
    Turn 2:
  • General (1) in Jassy.
  • General (1) in Uzice.
  • Militia (5) in Uzice.
  • Conscripts (5) in Corfu.
  • Armoured Car (4) in Corfu.
  • Militia (20) in Corfu.
  • Armoured Car (2) in Jassi.
  • Conscripts (15) in Jassi.
  • Naval Mines (2) near Lisbon.

    Turn 5:
  • Portuguese Troops (1) in Training Grounds.

    Turn 6:
  • Artillery (10) in Oman.
  • Desert Cavalry (10) in Oman.
  • Infantry (20) in Oman.

    Turn 10:
  • Portuguese Troops (1) in Training Grounds.

    Turn 14:
  • General (1) in Lisbon.
  • Portuguese Infantry (20) in Lisbon.
  • Troopship (1) in Lisbon.
  • Troop Carrier (1) near Patras.
  • Greek Infantry (10) in Epirus.
  • Portuguese Troops (1) in Training Grounds.
  • Portuguese Navy now purchasable.
  • Portuguese Infantry now purchasable.
  • Portuguese Transport now purchasable.
  • Greek Infantry now purchasable.
  • Greek Transport now purchasable.

    Turn 15:
  • Portuguese Troops (1) in Training Grounds.

    Turn 17:
  • French Foreign Legion (10) near Rabat.
  • Portuguese Troops (1) in Training Grounds.

    Turn 19:
  • French Foreign Legion (10) near Rabat.
  • Portuguese Troops (1) in Training Grounds.

    Turn 21:
  • French Foreign Legion (10) near Rabat.
  • Portuguese Troops (1) in Training Grounds.

    Turn 25:
  • Portuguese Troops (1) in Training Grounds.

    Turn 28:
  • Conscripts (10) in Jassi.

    Turn 29:
  • Portuguese Troops (1) in Training Grounds.

    Turn 33:
  • Portuguese Troops (1) in Training Grounds.

    Turn 37:
  • Portuguese Troops (1) in Training Grounds.




Kingdom of Bulgaria
Difficulty level: ★☆☆☆☆
Recommended strategy: Perfect Defense, Iron Fist.
Starting finances: +568
Goals: Invade Romania, provide support for Ottomans in the Black Sea and the Austro-Hungarian Empire in Greece.
Notes: Bulgarian capital (Sofia) is vulnerable, so make sure to always keep it protected.
Events:
    Turn 2:
  • General (1) in Sofia.
  • Armoured Car (10) in Sofia.
  • Destroyer (1) in Dedeagach.

    Turns 30 to 35:
  • Inflation (6).




Ottoman Empire
Difficulty level: ★★★★☆
Recommended strategy: Imperialist, Perfect Defense, Great Combinator.
Starting finances: +1115
Goals: Harass Italy and France as much as you can in Africa, hold your ground against the UK and Russia.
Notes: Remember to keep chokepoints properly walled and protected (Gallipoli, Smyrna, Gaza, Erzurum, Beirut, Edirne).
Events:
    Turn 2:
  • General (1) in Constantinople.
  • Conscripts (10) in Gallipoli.
  • Machine Gun Infantry (2) in Gallipoli.
  • Machine Gun Infantry (2) in Smyrna.
  • Conscripts (8) in Smyrna.
  • Naval Mines (9) at the Black Sea.
  • Naval Mines (2) near Beirut.
  • Militia (5) in Erzurum.
  • Infantry (5) in Erzincan.
  • Conscripts (5) in Sana'a.
  • Camel Spearmen (10) in Sahara.
  • Armed Tribesmen (10) in Khénifra.
  • Armed Tribesmen (4) in Gaouz.
  • Armed Tribesmen (4) in Jof.
  • Armed Tribesmen (3) in Sana'a.

    Turn 11:
  • Imamate of Oman (1) near Muscat.
  • Militia (30) near Muscat.
  • Armed Tribesmen (10) near Muscat.
  • Camel Spearman (10) near Muscat.
  • Arab Guerilla Fighters (15) in Oman.

    Turn 18:
  • Inflation (1).

    Turn 22:
  • Zaian Confederation (1) near High Atlas.
  • Camel Spearmen (20) near High Atlas.
  • Armed Tribesmen (50) near High Atlas.

    Turn 23:
  • Desert Cavalry (10) near High Atlas.
  • Armed Tribesmen (20) near High Atlas.

    Turn 24:
  • Inflation (1).

    Turn 28:
  • Inflation (1).




German Empire (West)
Difficulty level: ★★☆☆☆
Recommended strategy: Imperialist, Perfect Defense, Iron Fist, Naval Commander.
Starting finances: +2311
Goals: Use U-boats to harass Entente ships and sink british supplies, keep the Trade Node under control, hold your ground against the french.
Notes: Make sure to help Austro-Hungarian Empire if needed, do not waste resources on useless clashes at the trenches.
Events:
    Turn 2:
  • General (1) in Köln.
  • Infantry (43) in Hannover.
  • Infantry (14) in Brussels.
  • Infantry (14) in Luxemburg.
  • Infantry (14) in Givet.
  • U-boat Flotilla (2) near the Wolfpack.
  • U-boat Flotilla (1) near the German Trade Node.
  • Naval Mines (3) near the German Trade Node.
  • Naval Mines (5) near Hamburg.
  • Troop Carrier (1) near Hamburg.
  • Dreadnought (3) near Hamburg.
  • Destroyer (4) near Hamburg.
  • Cruiser (6) near Hamburg.

    Turn 6:
  • Auxiliary Ships now purchasable.
  • Special Forces now purchasable.

    Turn 11:
  • Stormtroopers now purchasable.

    Turn 15:
  • Medic Station (1) in Dusseldorf.
  • Heavy Tank now purchasable.
  • Anti-Tank Gun now purchasable.
  • Counter-Battery now purchasable.
  • Zeppelin Bomber now purchasable.

    Turn 21:
  • Inflation (1).

    Turn 22:
  • Inflation (1).

    Turn 23:
  • Inflation (1).

    Turn 25:
  • Light Tank (5) near Hannover.
  • Prussian Infantry (10) near Hannover.
  • Armoured Car (10) near Hannover.
  • Stormtrooper (45) near Hannover.

    Turn 29:
  • Fortified Trench now purchasable.
  • Jägers now purchasable.
  • U-cruiser now purchasable.

    Turn 31:
  • Inflation (1).

    Turn 32:
  • Inflation (1).

    Turn 33:
  • Inflation (1).




German Empire (East)
Difficulty level: ★★★★☆
Recommended strategy: Imperialist, Blitzkrieg, Iron Fist.
Starting finances: +1792
Goals: Capture the russian capital (Voronezh).
Notes: While advancing, eliminate all russian units you can, do not rush directly for his capital.
Events:
    Turn 2:
  • General (1) in Berlin.
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.
  • General (1) in Königsberg.
  • Prussian Infantry (10) in Königsberg.
  • Prussian Infantry (10) in Lodz.

    Turn 5:
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.
  • Armoured Car (10) in Berlin.

    Turn 9:
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.
  • Armoured Car (10) in Berlin.

    Turn 11:
  • Stormtroopers now purchasable.

    Turn 12:
  • Conscripts (5) near Petrograd.
  • Communist Vanguard (20) near Petrograd.

    Turn 13:
  • Supply Shock (2).
  • Communist Vanguard (10) in Russia.
  • Communist Vanguard (10) in Belarus.

    Turn 14:
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.
  • Communist Vanguard (10) in Russia.

    Turn 15:
  • Communist Vanguard (105) in Russia.
  • Communist Vanguard (5) at the Ustyurt Plateau.
  • Communist Vanguard (1) in Tashauz.

    Turns 20 to 25:
  • Inflation (6).

    Turns 30 to 35:
  • Inflation (6).

    Turn 36:
  • Rail Transport (2) near Berlin.




Austro-Hungarian Empire
Difficulty level: ★★★☆☆
Recommended strategy: Imperialist, Relentless Attack, Great Combinator, Hybrid Warfare.
Starting finances: +1677
Goals: Capture Greece and pressure Italy.
Notes: You can use u-boats in the Adriatic Sea to harass Entente in the Mediterranean.
Events:
    Turn 2:
  • General (1) in Wien.
  • Armoured Cars (10) in Wien.
  • Alpenkorps (2) in Trent.
  • Militia (10) in Felhre.
  • Alpenkorps (2) in Tyrol.
  • Militia (10) in Gorizia.

    Turns 9:
  • Supply Shock (1).

    Turns 14:
  • Supply Shock (1).

    Turn 15:
  • Albatros now purchasable.
  • Poison Gas (2) in Carniola.
  • Armoured Car (10) in Carniola.
  • Stormtroopers (40) in Carniola.

    Turns 20 to 34:
  • Inflation (12).




Rules:

1. Respect all turn 1 wallfucks.
2. Exploiting no-go zones or other game glitches may result in ban.
3. Players aren't allowed to wallfuck coast/port cities on turn 2. All turn 2 events must be respected.
4. When playing Blitzkrieg, you are not allowed to move Trenches or Coastal Guns.
5. Only the "Supply Ship" is allowed to transport "Supplies".
27.09.2025 - 08:06
Prispeval VonHolstein, 25.09.2025 at 13:29

I have some suggestions for small changes. I couldn't find a topic on the forum about ideas for changing this map, so I'm writing here.

Thank you. This is the right place to post.

1. Italy will likely need France's help. It is expected to be unable to deal with Austria alone.
2. Generals will be reworked for v2.0.
3. Seems like a fair change.
4. Hmmm, I don't know about that. Otto is already fully capable of defending Gaza.
5. I see no real reason (balance-wise) to make Bulgaria so powerful.
6. In fact, if you check the previous changelogs, now that the scenario is a bit more widespread, I'm in the process of eliminating "babysitting events" that are meant to induce or facilitate certain activities.
7. I don't see a problem with paying +$10 for infantry with +1 attack.
8. It will be reworked for v2.0.
9. There is already a buff planned for this event, but with the intention of adding more attack power rather than defense.
10. Seems fair.
Nalaganje...
Nalaganje...
27.09.2025 - 08:08
Map maintenance for the transition to version 2.0 will begin on September 29th and end on October 2nd. During this period, the map will be unavailable due to ongoing changes.
Nalaganje...
Nalaganje...
02.10.2025 - 16:03
Update #15 - Volga
v2.0.0


Changelog (02/10/25):
    Units:
  • -5 critical, +5 HP, +4 upkeep for United Kingdom.
  • +5 attack, +1 HP, +15 upkeep for Poison Gas Attack.
  • +2 attack, +1 critical chance for U-boat Flotillas.
  • +1 attack, +9 upkeep for Communist Vanguard.
  • +6 HP, +5 upkeep for Kingdom of Greece.
  • +2 range, +100 cost for Portuguese Transport.
  • +4 vision, +30 cost for Patrol Airship.
  • +2 defense for Alps Entrenchment vs. Heavy Artillery (total bonus: +10).
  • +5 critical, +2 upkeep for Carpathian Entrenchment.
  • +70 cost for Bunkers.
  • +20 cost for Heavy Artillery.
  • +10 cost for Trenches.
  • +50 upkeep for Portuguese Troops.
  • +30 upkeep for British Supplies.
  • +6 critical to Oil/Gas.
  • +4 critical to Arab Tribes.
  • +15 cost for Maksima HMG.
  • +5 cost for Portuguese Infantry.
  • +6 vision for Hunter-Commandos.
  • -1 colateral for Desert Cavalry.
  • +9 upkeep for Imperial Loyalists.
  • +5 upkeep for French Foreign Legionnaire.
  • +4 upkeep for Armoured Car.
  • +4 upkeep for Armed Tribesmen.
  • +4 upkeep for Camel Spearmen.
  • +4 upkeep for White South.
  • +2 upkeep for American Infantry.
  • "Kingdom of Hejaz", "Imamate of Oman" and "Zaian Confederation" now have regular General stats.
  • "Auxiliary Ship" and "Patrol Airship" added to Scotland, Wales, South West England and Sussex.
  • "Biplanes" added to Thuringia.
  • "Counter-Battery" added to German Empire: West after turn 15.
  • "Desert Cavalry" added to Aden, Qatar, Eritrea, Suez, Palestine, Egypt and Sudan.
  • "Fortified Trench" added to German Empire: West after turn 29.
  • "Jägers" added to German Empire: West and East after turn 29.
  • "Railway Gun" added to London and Paris after turn 36.
  • "Rail Transport" added to Prussia (not buildable).
  • "Riverboat" added to Russia (not buildable).
  • "Submarine Effort" added to German Empire: West (Wolfpacks only).
  • "Transport Truck" added to German Empire: West.
  • "Troop Carrier" added to North Germany and Bretagne-Normandie.
  • "U-cruiser" added to German Empire: West after turn 29 (Wolfpacks only).
  • "Zeppelin Bomber" added to North and South Germany.
  • "Auxiliary Ship" removed from Dodecanese.
  • "Cavalry" removed from Aden, Qatar, Eritrea, Suez, Palestine, Egypt and Sudan.
  • "Dreadnought" removed from Gulf of Aden.
  • "Infantry" removed from Lithuania.
  • "Militia" removed from Attica and Peloponnese.


    Events:
  • -1 Troop Carrier in Abu Dhabi for United Kingdom (turn 2).
  • -1 Coastal Gun in Trabzon for Ottoman Empire (turn 2).
  • -1 Coastal Gun in Zonguldak for Ottoman Empire (turn 2).
  • +1 Barbed Wire in Trabzon for Ottoman Empire (turn 2).
  • +1 Capital in Aden for United Kingdom (turn 2).
  • +1 Coastal Bunker in Famagusta for United Kingdom (turn 2).
  • +2 Armed Tribesmen in Khénifra for Ottoman Empire (turn 2).
  • +2 Riverboats in Don and Volga rivers for Russian Empire (turn 2).
  • -6 Armoured Cars near Krasnodar for Russian Empire (turn 2).
  • +20 Militia in Corfu for Entente Minors (turn 2).
  • +10 Armoured Cars in Berlin for German Empire: East (turn 9).
  • +9 Arab Guerrilla Fighters near Oman for Ottoman Empire (turn 11).
  • +2 Supply Shock for German Empire: East (turn 13).
  • +1 Medic Station in Arkhanghelsk (turn 16).
  • +1 Inflation for Russian Empire (turn 32).
  • +6 Inflation for Kingdom of Bulgaria (turns 30 to 35).
  • +1 Inflation for Russian Empire (turn 36).
  • +2 Rail Transport for German Empire: East (turn 36).
  • +2 Inflation for German Empire: East (turns 36 and 38).


    Finances:
  • +400 starting funds for German Empire: West.
  • +200 starting funds for Ottoman Empire.
  • +100 starting funds for Russian Empire.
  • -700 starting funds for Entente Minors.
  • -500 starting funds for Kingdom of Italy.
  • -400 starting funds for German Empire: East.
  • -200 starting funds for French Republic.
  • -100 starting funds for Austria-Hungary.
  • +60 income for Entente Minors.
  • +25 income for German Empire: East.
  • -35 income for Ottoman Empire.
  • -40 income for Kingdom of Italy.
  • -60 income for United Kingdom.
  • Second economy boost for Kingdom of Italy (turn 26) reduced from +650 to +350 income.


    Reinforcements:
  • +1 reinforcements in Al-Rustaq (Busaid Dynasty) for Entente Minors.
  • +1 reinforcements in Brunswick (North Germany) for German Empire: West.
  • +1 reinforcements in Cardiff (Wales) for United Kingdom.
  • +1 reinforcements in Erfurt (Sachsen) for German Empire: West.
  • +1 reinforcements in Givet (Occupied France) for German Empire: West.
  • +1 reinforcements in Leeds (England) for United Kingdom.
  • +1 reinforcements in Orléans (Île-de-France) for France.
  • +1 reinforcements in Plovdiv (Bulgaria) for Kingdom of Bulgaria.
  • +1 reinforcements in Plymouth (S/W England) for United Kingdom.
  • +1 reinforcements in Riga (Riga) for Russian Empire.
  • +1 reinforcements in Strasbourg (Alsace-Lorraine) for German Empire: West.
  • +1 reinforcements in Strumitca (Doiran) for Entente Minors.
  • +1 reinforcements in Temesvár (Transylvania) for Austria-Hungary.
  • +1 reinforcements in Tirana (Albania) for Entente Minors.
  • +1 reinforcements in Trabzon (Trabzon) for Ottoman Empire.
  • +1 reinforcements in Zagreb (Croatia) for Austria-Hungary.
  • +1 reinforcements in Astrakhan/Guryev/Ustyurt Oil Fields (neutral).
  • +2 reinforcements in Clermont (Occitanie) for France.
  • +2 reinforcements in Dijon (Franche-Comté) for France.
  • +2 reinforcements in Nuremberg (South Germany) for German Empire: West.
  • +2 reinforcements in Shuqrah (Gulf of Aden) for United Kingdom.
  • +3 reinforcements in Mitau (Courland) for Russian Empire.
  • +3 reinforcements in Shavli (Lithuania) for Russian Empire.
  • +4 reinforcements in Memel (East Prussia) German Empire: East.
  • -1 reinforcements in Allenstein (East Prussia) for German Empire: East.
  • -1 reinforcements in Baranovichi (Belarus) for Russian Empire.
  • -1 reinforcements in Corfu (Epirus) for Entente Minors.
  • -1 reinforcements in Vilnius (Lithuania) for Russian Empire.
  • -3 reinforcements in Borisov (Belarus) for Russian Empire.


    Cities and countries:
  • Color changed for Entente Minors.
  • Khwarazm is now a neutral country.
  • Trucial States control changed from United Kingdom to Entente Minors.
  • Dnieper, Don, Volga and Kola Bay are now navigable.
  • Ayr Massif added near Sahara.
  • Courland added near Lithuania.
  • Dojran added near Vardar Basin.
  • Memel added to East Prussia.
  • Shavli added to Lithuania.
  • Shuqrah added to Gulf of Aden.
  • Borisov removed from Belarus.
  • Reworked no-go zone from Gulf of Aden.
  • Fixed Kovel placement.
  • Fixed Skoplje placement.
  • Fixed Belarus borders.
  • Fixed Bessarabia borders.
  • Fixed Bucovina borders.
  • Fixed Croatia borders.
  • Fixed Dalmatia borders.
  • Fixed Don borders.
  • Fixed Finland borders.
  • Fixed Hungary borders.
  • Fixed Île-de-France borders.
  • Fixed Kuban borders.
  • Fixed Moesia borders.
  • Fixed Muscat borders.
  • Fixed Netherlands borders.
  • Fixed Oman borders.
  • Fixed Podolskaya borders.
  • Fixed Poland borders.
  • Fixed Riga borders.
  • Fixed Ruthenia borders.
  • Fixed South Serbia borders.
  • Fixed Tell Atlas borders.
  • Fixed Ukraiyna borders.
  • Belarus → White Ruthenia.
  • Busaid Dynasy → Muscat.
  • Erfurt → Weimar.
  • Gulf of Aden → Aden.
  • High Atlas → Lesser Atlas.
  • Libyan Desert → Fezzan.
  • Lodomeria → Austrian Galicia.
  • Podolskaya → Podolia (merged).
  • Kovel → Tarnopol.
  • Middle Atlas → High Atlas.
  • Novorossiya → Kherson-Taurida.
  • Romania → Rumania.
  • Ruthenia → Podolia (merged).
  • Sachsen → Thuringia.
  • Slovakia → Upper Hungary.
  • South Serbia → Morava.
  • Tiraspol → Balta.


    Notes:
  • Until v1.5.5, Central Powers had 60% winrate, based on the results of 30 games that lasted beyond turn 14 with teams composed solely of premium players.
  • In the last 3 months, the scenario has been played over 200 times, which translates to more than 2 games per day.
Nalaganje...
Nalaganje...
03.10.2025 - 06:29
Update #16 - Volga patch #1
v2.0.1


Changelog (03/10/25):
    Units:
  • -8 critical chance for Kingdom of Greece.
  • +1 attack, +1 collateral, +10 cost for Senussi Camelry.
  • +1 range, -10 cost for Transport Trucks.
  • "Riverboats" removed.


    Events:
  • +10 Armoured Cars in Wien for Austria-Hungary (turn 2).
  • +1 Portuguese Troops in Training Grounds for Entente Minors.


    Finances:
  • +1000 starting funds for Austria-Hungary.
  • +1000 starting funds for German Empire: West.
  • +500 starting funds for Entente Minors.
  • -500 starting funds for Kingdom of Italy.


    Countries:
  • Entente Minors renamed to Entente Associates.
Nalaganje...
Nalaganje...
03.10.2025 - 17:36
Update #17 - Volga patch #2
v2.0.3


Changelog (03/10/25):
    Units:
  • +10 cost for Counter-Battery.
  • +2 defense for Alps Entrenchment vs. Heavy Artillery (total bonus: +12).
  • "Bunker" removed from Monastir.
  • "Troop Carrier" removed from North Germany.


    Events:
  • +1 Poison Gas in Carniola for Austria-Hungary (turn 15).
  • +10 Armoured Cars in Carniola for Austria-Hungary (turn 15).


    Finances:
  • +25 income for German Empire: East.


    Reinforcements:
  • +2 reinforcements in 9th Army (Hungary) for German Empire: East.
Nalaganje...
Nalaganje...
04.10.2025 - 15:08
Update #18 - Volga patch #3
v2.0.4


Changelog (04/10/25):
    Units:
  • +1 attack, -80 cost for Railway Guns.
  • +2 defense, -1 critical for Kingdom of Greece.
  • -6 critical chance for Coastal Guns.
  • +20 cost for Fortified Trench.
  • +1 defense, +1 critical for Trench.
  • +1 critical for Heavy Artillery.
  • +1 critical for American Infantry.


    Events:
  • +1 Riverboat in Caspian Sea for Russian Empire (turn 2).


    Finances:
  • +1000 starting funds for French Republic.
Nalaganje...
Nalaganje...
  • 1
  • 2
atWar

About Us
Contact

Zasebnost | Pogoji uporabe | Pasice | Partners

Copyright © 2025 atWar. All rights reserved.

Pridružite se nam na

Povej naprej