I'm pleased to announce a new strategy called "Industrial Powerhouse" is now available for a limited time!
Industrial Powerhouse gives you cheaper Buildings and Mechanized units at the cost of weakened Human units and overall Defence.
The original concept for this is by Sultan of Swing, who said the following in his proposal:
Citiraj:The idea behind this is comes from the Industrial Revolution that swept through Europe beginning in the 19th century and continued through America in the 20th century. Drawing inspiration from the concept of mass production as was applied by Henry Ford in Detroit in the 20th century, mass production allowed for cars such as the Model-T to be produced much more cheaply than before. For this strategy, I drew on this concept by making all non-human units slightly cheaper, but not entirely to the level of the Imperialist strategy. This strategy would complement the buildings addition, and could encourage their use and production outside of the measly -30 unit cost of Imperialist. However, with boost comes nerf. As was common highly industrialized nations, humans were now a commodity, and living conditions were not great. Thus, some nations began to have to raise salaries for their army to maintain army loyalty. By increasing human unit cost and decreasing produced units cost, the player will be encouraged produce more industrial units and increase the size of their cities through buildings. On top of this, mass production decreased the quality of product compared to the older domestic hand-made production system. This would prove to be a very strong lategame strategy, yet weak early in a similar way to HW or GW.
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