Rezultati najdeni: 1630
Prispeval Gilalad, 24.03.2024 at 08:37

This is the only way to redeem Casuals

As a casual player, I know it's a serious problem, though some people try to get around this by using private games(I don't know how effective that is).

Perhaps rather than a full ban, players who do this could be barred from the game(ignoring ongoing casual games) for a few days after doing it a certain number of times in a row, or perhaps a setting could be added that blocks people from playing scenarios/team games that seem to have a habit of doing this. People who are flagged incorrectly can file an appeal, or ask the game host to make exceptions for them(perhaps the setting could have an exceptions list).
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I believe that Naval Commander(and probably some others, like possibly Sky Menace, and arguably RA/PD) should be updated for World Map 2.0

The naval main attack buff is: +2 attack/defense/crit,+1hp,+3range, +2view/capacity, -80 cost
The new naval types have no buffs.

Since World Map 2.0 is supposedly going to be the default map, I would argue that all strategies need to reflect the new units in it(specifically, I am talking about Naval Commander). Certain strats, like blitz and imperialist will work as they are supposed to, because they effect all units in a specific way(unless there's some exceptions, but I doubt that they apply to World Map 2.0). NC and others need changing, as the new units are not currently affected by them, even if they should be.

I propose the following for the new naval types:

For naval secondary attack, I propose half the buff(except for hp, range and view) of naval main attack:
+1atk,def,crit,hp,
+1(probably +2)capacity
+3 range, +2 view
+1 attack vs air
-50/40 cost

I also propose making the corvette a secondary defense ship, and giving these buffs to Defense and secondary defense ships:
Defense ships:
+2 Defense, crit, view
+1 hp
+3 range
+1 capacity
+1 Defense vs air
-25 cost

Secondary defense ships:
+1 Defense
+2 crit, view
+1 hp
+3 range
+1 Defense vs air
-10 cost

The reason for these changes is to keep the new ships in line with how NC is typically played:
The transport buff makes NC on world map 1.0 slightly inferior perfect defense, with an infantry range buff, and a strong coastal focus, along with improved destroyers and subs.
Note: Some people play with marines/subs instead of using transports, which is usually frowned upon.

World map 2.0 is the modified pd with battleships and subs, and no buffs for the new ship classes. I as an NC player would want them to have bonuses that match their classifications.

I proposed the bonuses against air units because the non main attack naval units get mostly smaller buffs, and the defense units get no attack buff. Giving different alternative bonuses instead may be preferred(e.g. defense/secondary defense ships could get wall/city defense buffs, and secondary attack ships could get an attack buff on the same. I would suggest only giving secondary defense ships the wall buff, and maybe giving the regular defense ships a bonus defending in cities-perhaps +2 each).



Alternative ideas:
-Give new ship types the same buffs as main attack, with cost buffs altered as above and these changes:
-The main defense ships can maybe get +1 attack instead of +2, and maybe only +1 capacity
-Secondary defense ships get an attack bonus of 1 less than main defense, only +1 defense and no capacity. Also, don't give them an hp buff, and maybe don't include a range buff. If secondary defense is looking too cool after the buff, maybe increase the cost by 10 or 20 instead of making them cheaper.
-Secondary attack gets (+1 attack, defense), (+2 attack), or (+2 attack, +1 defense). They can still get +2 capacity, since cruisers are still big ships.

-The other types of ship could get the same buff as main attack, with adjusted prices(corvettes: +10 price, destroyer: -20, Cruiser: -50)
-If no other buffs, at least give these new ship types +3 range and make them much cheaper. This allows transports to be escorted without losing range, and the price buff gives NC players a reason to use them(especially with range being the only buff). Cost buffs per new ship class:
-Secondary attack: -80 to 50(up to as high as main attack, but with the reduced buffs, is still a good idea-Cruisers are still expensive)
-Naval defense: -50 to 30
-Secondary defense: -30 to 20

As an NC player, the only ship worth getting(other than the ones affected by NC) is the corvette, since you can create cheaper walls to defend your ports. Cruisers are(for NC) almost as pricey as battleships(-30 cost, -5atk/def, -3 range, -4hp, no capacity-it's only good if you're using other strats), and the destroyer is virtually pointless, when for just a price of 120 more, you get +10 attack, +4 defense, range that lets you escort your transport with the transport only going 1 range slower, improved view range, +2 capacity, and +4hp.





A few ideas regarding units from an NC player's perspective:

Regarding Battleships, maybe give them 1 or 2 capacity before applying strategies. It is a bit of a let down that they don't have slightly more capacity than the original destroyer(this prevents changes to World Map 1.0; I'm not sure if NC destroyers with a capacity = air transport with 1 cap upgrade is a good idea; also, this is a battleship, I'm not convinced it would be game breaking to allow non NC players to put 1 tank in a battleship, but maybe increase the price to 360).
-If it's possible to affect a strategy's affect on a specific unit, maybe give battleships additional capacity to NC players, so that it's usually +2 for main attack, but +3 or 4 for battleships specifically.


I'm not really sure why anyone would ever need a destroyer over a corvette, given that they are more than twice the cost, and only have +2 defense(and a small bomber bonus/submarine nerf). Even vs. bombers, corvettes are still giving you way more defense per money(16 defense for 140 vs 9 defense for 150, that's +7 def for less cash, and no nerf against subs). If you include the destroyer attack buff vs subs, corvettes are still better, because the two corvettes together still have +2 attack over the one destroyer, and double the attack generally. In other words, 2 corvettes are always slightly better than 1 sub, and one destroyer is roughly equal to 1 sub, if you ignore strategies(enemies that use NC will have subs that cost as much as, and are better than, destroyers, can sometimes out perform 2 corvettes(mostly in defense-corvettes have no attack), and are stealth ships).
I could be wrong, but I am not sure if 2 corvettes is ever less useful than 1 destroyer

Maybe corvettes should be nerfed? I propose the following:
-Since they seem to be there for cheap walling, maybe give them 7 range, 2 attack, 5 defense and 50 cost, as well as +1 defense when in a wall and a small hp nerf, making destroyers the escort ship, and corvettes the true secondary defense ships.
*It may be better to lower the range to 4, and the cost to 30/40, making them serve the role of a patrol boat. If they're going to be this cheap, though, give them a nerf when defending in cities. This way, they are used to build sea walls, or won't be worth the price.
*Since corvettes should probably be able to beat transports in a fight, maybe also give them +2 attack vs transports, or an hp bonus.
-I don't know if corvettes can take cities, but maybe remove that ability if they can? I don't think that swarms of corvettes should be able to take a coastal city

Alternatively, maybe give destroyers some buffs. For example:
-Give them a defense bonus when escorting transports, and when in a city. The escort buff is 100% more important from an NC perspective, so I wouldn't say that the city buff alone is really worth it.
-Maybe instead make destroyers cheaper(say, 100/120?)
-Give destroyers a higher buff vs submarines(maybe +2 attack? That would make destroyers good sub hunters, but also still let subs sink destroyers)
-Give destroyers a +3 buff when attacking/defending vs corvettes(and perhaps also give Battleships/cruisers a +1 attack buff against them, and give subs +1 attack against them as well). This means that destroyers have 7 attack, 11 defense vs two corvettes with 4 attack, 6 defense each. This will mean that it won't be cost effective for corvettes to attack destroyers, but a destroyer will have a reasonably good chance of sinking 2 corvettes, and 1 destroyer will usually destroy at least one corvette in any fight.










Miscellany

Preventing change of balance on (probably very few) custom maps:
These changes may adversely affect a handful of custom maps, because they were designed to work with strats that had the original world map in mind.

Options for NC and other strategies:
Maybe make the strat changes for WM 2.0 not applicable to custom maps by default, and add an option in the map editor to enable these changes(i.e. make original NC and similar strats default in custom maps, and allow map makers to use the new version instead, if their maps are balanced for the changes).

Since you can select a strategy to be disabled in a game, you can also allow players hosting a custom map to choose the original Naval Commander(or other strat changed for 2.0) over the new one.
A better solution would be to have an option called "Use world map 1.0 strategies", which prevents strats from specifically affecting advanced units(Naval defense, air defense, etc) that do not appear in 1.0, which would allow strats like imperialist or blitz to behave normally(idk, maybe put a -10 cost on the advanced units that apply to these strats, so -10 cost on advanced naval units with NC, -10 cost on advanced air units on SM, -10 on ground transport in logistics wizard, -10 on advanced stealth on MoS). It could also be possible for mapmakers to disable this option/limit what strats it applies to if they're already balanced to handle these changes for some/all strats.

Since there are a few unit types that are not on WM 2.0, perhaps a further change to apply to custom maps could be made. Lets call these units "super advanced units"(SAUs). If a custom map uses SAUs, there could be a few options for the strats that are relevant that a map maker can choose(I can only think of ground transport, but believe that there are a couple of others). For example, ground transports could have(depending on mapmaker decisions) +1 range, -10 cost, +1 def, or +3range, +10 cost, +1 def, etc. if logistics wizard was used, or no change if the mapmaker didn't choose one.

Alternatively, just give them the cost and range buffs, preventing the changes from impacting most custom maps(this is arguably the least likely to affect current maps, and also makes the advanced units worth buying, as per the strat).

Note: Any maps with absurdly cheap secondary attack/defense/secondary defense ships could have people recruiting free boats, but with such cheap ships, it probably is like imperialist making the super cheap(almost useless) militia free in that one map I played. If possible, maybe try one of these options:
1)limit these changes to World Map 2.0, maybe with an option to allow mapmakers and/or game hosts to allow World Map 2.0 strats.
2)make things so that the price of each class doesn't ever fall below 10, unless:
a) we're talking about ships with ridiculously low stats(e.g. 1 atk, 2 def, and 1 movement).
b) they already cost 10 gold, in which case you can make them cost 5.
3)make the new cost buffs limited to reducing the price to a certain percentage of the ship's price(since this is an edge case that will almost never happen, maybe 10%), rounded up to the nearest 10 or 5.
4)If trying options 2 or 3, then in maps where these ships already cost 10 gold or less, maybe just reduce the price by one.

p.s.
I apologize for this being rather long, but felt that the extra length would help developers if they decide that this is a good idea.
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10.08.2024 v Casual Saturdays
First game (10.08.2024) available: https://atwar-game.com/games/?link=4768327712
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Well, at least on At War you have to pay only one time for the premium features while games like Conflict of nations or Supremacy 1914 are all pay per win games.
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This combined with sentry planes makes it impossible to beat a good player with a marine strat. if you are playing an even lategame
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I'll respond to ensure that it doesn't appear like the staff is overlooking this topic, especially since it has garnered considerable support and interest. Personally, I agree with 90% of what Trystane said - he captured the situation accurately (It seems that his experience impersonating Safari has given him a keen understanding of this community ).

As my bro Panda pointed out, most of the banned players don't actually want to actively play the game - except for a couple (I would even go as far to say two). To prove this opinion, after we provided the appeal form https://sr.atwar-game.com/contact/final-appeal.php, only a few of them made the effort to fill it out. Instead, some prefer to create alt accounts occasionally (when they are bored, waiting for connecting flights or similiar) to spam the forums with their opinions and grievances. Yet, when they're given the appeal link, they choose not to fill the form, while telling others that they did and were ignored.

The game primarily needs a visual update and a revamp of the map editor (fixing Clovis's code is probably impossible ). Most of the ingame bugs have already been resolved. After that, as Trystane suggested, the game should be adapted for platform like Steam or Epic Games, followed by advertising. I still believe this game has potential; it is better than most of the similar browser games that have hundreds or even thousands of times larger player bases.
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That's actually a good point. I forgot about this being a thing.
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Prispeval Oleg, 08.08.2024 at 06:43

The Visionary Leadership of Amok and Ivan

The illustrious Amok and Ivan, true visionaries from Estonia, are poised to bring their innovative spirit and adaptability to the highest office. Did you know that during their reign, atWar servers were hosted in none other than Kenya? Yes, you heard that right! This bold move showcased their exceptional ability to think outside the box, maintaining peak performance even in the face of adversity. Their global perspective and ability to optimize under any circumstances make them the perfect candidates to lead a nation into a bright, interconnected future.


Fake news! They were hosted in Somalia until Djiboutian pirates co operated with Waffel to take them down.
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Harris: Now is the time for leaders who understand the importance of leading, because importance is important, and we need leaders who understand the importance of importance...
Trump: I...
Harris: Excuse me, I'm speaking. As I was saying, this is an important time for leaders to lead by leading because that's what leaders do, when the time is a time of importance, like the present time.
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08.08.2024 v Casual Saturdays
Plan is to create a new Casual game every Saturday, lets say around 10PM CEST/CET.

(as everyone else I have other things going on so I might forget or be late... Feel free to cover for me if I don't deliver)

There is obviously an issue when starting new game based on a scenario: often not all sides get filled with players or many of them leave quickly. Game is unbalanced from the get go and people leave. instead of having a fun 10-20 players game there is 5 of you left after 4 turns.
If we were to start a small tradition of creating this games regularly, same day, same time, maybe we would get more consistent games. Maybe we will avoid half-filled games or many leavers. Just something I want to try so join me in my quest for AtWar's Holy Grail.

I will start them alone and I will not be buying units on my T1 so that it will be fair to everyone joining. On T1 I will only move my starting units as would everyone else.
Scenarios: For now rank 5 and up.
Non-scenario maps: For now rank 4 and up.

If you don't have premium (or just want to propose something) you can write what map/scenario and settings you want and I will pick something from suggestions.
For this Saturday I'm thinking A Song of Ice and Fire by notserral, maybe FFA, maybe Teams we will see. Let me know what you want.
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The Visionary Leadership of Amok and Ivan

The illustrious Amok and Ivan, true visionaries from Estonia, are poised to bring their innovative spirit and adaptability to the highest office. Did you know that during their reign, atWar servers were hosted in none other than Kenya? Yes, you heard that right! This bold move showcased their exceptional ability to think outside the box, maintaining peak performance even in the face of adversity. Their global perspective and ability to optimize under any circumstances make them the perfect candidates to lead a nation into a bright, interconnected future.

Meet the AtWar Dream Team: Cabinet Members for the Future

Dave - Secretary of the Treasury
As the owner and primary developer since 2018, Dave has shown unparalleled dedication and financial responsibility by keeping the servers running smoothly. His experience in budget management makes him a prime candidate for Secretary of the Treasury.

brianwl - Attorney General
With his role as Chief Justice in the game, brianwl has demonstrated a strong commitment to fairness and community relations. His skills would translate perfectly to the position of Attorney General, ensuring justice and equity for all.

Sid - Secretary of Homeland Security
Leader of the moderator team, Sid has a proven track record in maintaining order and enforcing rules. As Secretary of Homeland Security, he would ensure a safe and secure environment for the nation.

Pavle - Secretary of Commerce
A leader in community engagement and support, his experience in advertising and social media management would be invaluable as Secretary of Commerce, promoting national interests and economic growth.

VladRacovita - Secretary of Health and Human Services
With a deep understanding of community needs and a history of mentoring new players, VladRacovita would excel as Secretary of Health and Human Services, focusing on public well-being and support systems.

Superhero - Secretary of State
As the mastermind behind SEO and social media, Superhero is equipped to handle modern communication strategies, making him an ideal candidate for Secretary of State, enhancing diplomatic relations with a touch of digital savvy.

Heat Check - Secretary of Defense
With extensive experience in rule enforcement and community standards, Heat Check would be a strong choice for Secretary of Defense, ensuring national security and strategic preparedness.

Eagle - Secretary of Education
Known for their vigilance and dedication to maintaining a fair play environment, Eagle's skills would be perfectly suited for the role of Secretary of Education, implementing robust policies for educational development.

Zoe - Secretary of Labor
Her role as a supporter and premium member signifies a deep investment in the community's welfare. Despite her personal hardships, including her father's mysterious disappearance for milk three years ago, Zoe has shown resilience and leadership. As Secretary of Labor, Zoe would advocate for fair labor practices and employment opportunities, ensuring that every American has the support they need. Her touching story and plea for her father's return highlight her compassion and dedication to family values.

DireWarlord99 - Secretary of Veterans Affairs
With a strong presence in moderation and community management, DireWarlord99 would be an excellent Secretary of Veterans Affairs, ensuring that those who have served are well taken care of.

Clovis1122 - Secretary of Technology and Innovation
A talented programmer from Jamaica, Clovis1122 volunteered under Ivan and Amok, contributing to the development of the atWar mapmaker. Although his work resulted in some of the most bugged code the world has seen, his persistence and willingness to tackle complex programming challenges are commendable. As Secretary of Technology and Innovation, Clovis1122 would bring a unique perspective to the role, focusing on improving the nation's technological infrastructure and fostering innovation despite past setbacks.

Nedris - Secretary of Housing and Urban Development
Beloved by the community for his excellent map-making skills and his ability to bring people together, Nedris is a natural fit for Secretary of Housing and Urban Development. Of Italian heritage and openly gay, Nedris embodies diversity and creativity. His experience in creating detailed maps translates well into urban planning and development, ensuring inclusive and well-thought-out housing policies. His popularity and people skills will be invaluable in fostering community and addressing housing needs across the nation.

Croat - Director of the CIA
A controversial yet experienced figure, Croat has been both accused of cheating and praised for his strategic prowess in atWar. His controversial methods and deep knowledge of strategic operations make him a fitting, albeit unconventional, choice for Director of the CIA. While some may question his tactics, his ability to handle complex situations and navigate through adversities cannot be denied.
A Bright Future Awaits

The Panda Jew - Supreme Court Nominee
A Jewish man from Israel, The Panda Jew has served in the military during the conflict in Gaza, bringing a wealth of real-world experience and calm under pressure. Known for his chill demeanor and being best friends with Pavle, their bromance has become legendary within the atWar community. While his gaming skills may not be the best, his likability and fair-mindedness make him an excellent candidate for the Supreme Court. His background and strong sense of justice will ensure a balanced and compassionate judiciary.

Imagine this dynamic team leading the nation with the same dedication and innovation they've shown in the world of atWar. Their diverse skills and forward-thinking approach are exactly what's needed to take the country to new heights. Universal atWar Premium Membership for All? It's not just a policy; it's the future!
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Some one else might have talked about this but i just found out that if there is a city with stealth units in it and you click on the country it is in and the city will have the number of units in it. i was playing a game and someones capitol looked like it had no units in it because of stealthunits, right? i clicked on the country and i see they have 40 units in their capital. (i didn't see what units but i saw the number.)
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Ah. I've been playing a casual game for a while, and I suddenly see what I was missing.
Thanks, RussianDiplomacy!
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I don't usually write shitposts on the internet, but I've been wanting to write something more or less like this for a while, so here we go.


Yesterday evening, at 8:30, Trump and Harris held a joint press conference, announcing that they are dropping out of the presidential race, and endorsing Amok and Ivan, creators of the online strategy MMO, atWar(previously known as Afterwind).

When asked why he changed his mind so drastically, Trump said, "you know, I was really excited to accomplish even more than last time in my second term in office—I had some very big plans! Big plans, I can assure you—but then I realized that there were these guys, Amok and Ivan. They created this amazing game called 'atWar', and I was looking at this, and I couldn't believe it! It was incredible. Truly a masterpiece, the likes of which this world has never known, and I realized that if they could create something so amazing, they just had to become president and vice president of this beautiful country of ours. I had no choice in the matter, Amok and Ivan are just that great."

When Harris was asked why she made her decision, she laughed, and said, "you know, I was really scared that I might lose, because Trump has some very loyal supporters. And then he talked to me about how he was going to endorse Amok and Ivan, the creators of the nearly defunct game 'atWar'. I realized that no fan base could possibly be more devoted, loyal, and willing to go to the polls, than people who are STILL playing atWar. Since I realized that I was hopelessly and entirely screwed, I decided to drop out of the race along with him."

While most people who know anything about strategy games are excited for the new administration, other people are going to www.atwar-game.com to learn why atWar is so amazing, that Amok and Ivan are going to be the next administration, as members of the atWar party, dedicated to replacing actual warfare with games of atWar, as well as making atWar a required part of our nation's high school curriculum.

Please see page 6 regarding the upcoming budget meeting between the congressional leaders, Mike Johnson and Hakeem Jeffries. When asked about their plans for the next budget, we were told "You know, we waste all of this money on things we obviously don't need. With this in mind, we have decided to reorganize our entitlements in this country by replacing them with lifetime premium subscriptions to atWar, for poor people who can't afford premium accounts. We call it 'Universal atWar Premium Membership for All." (continued on p. 6)
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Bump again
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Prispeval Grand Inquisitor, 31.07.2024 at 14:27

I would like to make petition to free lion and ban ihy instead. Would help the game a lot.

Agreed.
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04.08.2024 v Wall bug
I will reupload the format version later.
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04.08.2024 v Wall bug
To report a bug, you must follow the format: https://atwar-game.com/forum/topic.php?topic_id=39713
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04.08.2024 v Wall bug
I think yeah. MrHendrix and stupid kid dit it like 50 times and they never been banned, so I think it's not illegal
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04.08.2024 v Wall bug
Hello, it is possible to break enemy walls the same turn you join. For example, you join turn 5 and you can break the enemies wall (you can't attack the cities though). You need to declare war the same turn though for it to work I am pretty sure. Is that a bug or a game feature? https://prnt.sc/XWRe0EC-C1sy
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Disgraceful
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04.08.2024 v Atwar Promo
Love the soundtrack! o7
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1. The old guard grew up (families, jobs etc). This is the main reason and if you dont bring new players to gradually replace the old ones, the game will stagnate (Altho atwar has always been stagnant except during Corona). When I began (2016-17) I played 4-8 hours of Atwar scens mostly, now im 20+ and I dont have alot of time for AtWar, as much as I would like to play. I think the old cohort of 15-20 yo players all got social life now and jobs and it honestly takes 3-4 players to "give up" on the game for that particular side of AtWar (Scens, RP or Comp) to die out, personally I dont want to seem narcisistic, but when i was active and hosting scens AtWar scen side was alive (Not a big feat in any way, considering the avg scen player count is 20-30 players who log in weekly, 40+ tops, and only maybe 3-4 people will go through the effort to host a map)

2. The game is extremly hard to learn for people, its very hard to be skilled, it has a huge learning curve and it isnt beginner friendly at all. Low Ranks being kicked is despised by other people, but the general truth is that they wont get to the level to learn this game ever, Even me (I wouldnt call myself a S tier scen player or even A) a 7+ year player, I learned new things and new strategies/patterns while playing WW1 when i made my brief return here. The time a low rank needs to invest into the game to get good is huge, not many people can afford that. The game doesnt have a problem in attracting players, it is mostly keeping them. Games take maybe 10-50 mins to host and fill (scen ones) and 1.5-2hours to properly end. That is 2.5~ hours, not many people can afford the time to get good at AtWar, even if they can they are likely low motivation/IQ individuals who will never get decent at it.

3. The game has a very limited array of resources to help those new players get good at the game. This is mostly an issue for the scen side, the 3v3/comp side has a huge array of guides/vids on how to play certain countries. If there was an extensive forum post on how to play each side on WW1 correctly, or better yet some kind of Modlike position to help off and guide in real time new players on how to play certain spots, alot more players would stay in the game.

These are the main 3 reasons, more or less 90% of why AtWar is stagnating, and now, for real dying.
some of myths ;
-I dont belive pay-to-win/freemium is an issue at all, especially now. I played AtWar as a non prem for 3+ years and had no issues, I just took smaller roles in scens.
-I dont think that the game-managment is at fault here. The factors that fuck up AW are huge and very hard to deal with, the game itself is very very hard to "sell" to new people

some minor issues
-The game was late to adopt discord and other chatting apps to keep a community connected
-The game is very toxic to low-ranks, not in the kicking sense. More or less in the insulting sense.
-AW was too late to hop on the TikTok wave (I think it has passed now!)

Perhaps, in retrospect the best way to keep the game from stagnating was to give supporter to more motivated people, organize more events, add top 10-30 each month tier list, which would make the game alot more competative, and discuss the game more on Discord and the Forums, if it makes sense what im saying. This game is based on entertainment and it thrives when narratives are created, players want to be proven right or wrong. But i think its way too late.

In short, it was fun while it lasted. I had absolutely amazing memories playing this game ,Met some amazing people who Im still very very close with! Thank you Ivan, Amok and later Dave for keeping this game for such a long time and spending so much energy dealing with dumb teens and psychotic balkaners and turks!
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Prispeval I_Hate_You_All, 03.08.2024 at 13:57

Nah, better remove yourself from da game dude.


Sure, thing!
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Prispeval Lil Rain, 03.08.2024 at 11:09

Just remove it from the game already lol

Nah, better remove yourself from da game dude.
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Just remove it from the game already lol
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Btw, if two opponents are in kinda equal reinf and income, ins is not that good. Imp can stonewall it.
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Nah, git gud avery!
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